The six cities
Neo Tokyo
A high-tech metropolis known for cutting-edge EV motor research. Every new driver starts here.
Roads to Detroit and Modena.
Detroit
The historic automotive hub, home of gas-powered V8 engines.
Roads to Neo Tokyo, Stuttgart, Modena and Coventry.
Stuttgart
Precision engineering, sports suspensions and turbos.
Roads to Detroit, Shanghai and Coventry.
Modena
Supercar heartland, renowned for high-performance chassis and lightweight bodies.
Roads to Neo Tokyo, Detroit and Shanghai.
Shanghai
An industrial powerhouse leading mass-production batteries and the EV supply chain.
Roads to Stuttgart, Modena and Coventry.
Coventry
A historic engineering centre celebrated for handling, suspension craft and aero.
Roads to Detroit, Stuttgart and Shanghai.
Travelling between cities
Nine two-way roads join the six cities, and you can only drive one road at a time. Not every pair of cities is connected: there is no direct road from Neo Tokyo to Stuttgart, so that trip goes through Detroit. Every road costs 1 Energy and takes a little while to drive, and you cannot race until you arrive.
Two tracks in every city
Each city has a closed loop of 3.5 to 6.0 km and a point-to-point sprint of 4.0 to 8.0 km. Every track is rated as a power, flowing or technical track, and a city's two tracks never share a rating, so each city asks something different of your build. The physics guide explains what each rating rewards.
What changes from city to city
- Dealership stock: each car and part is on sale in one city at a time, and a city never stocks two cars of the same class at once.
- Player market: you can see listings everywhere, but you can only buy in the city you are in. Buy low in one city, sell high in another.
- Daily tournaments: a new sanctioned tournament opens each day at 00:00 UTC in the next city on the rotation.
- Crew turf: crews win control of a city through duel wins there and collect 1% of its market sales until the next turf reset.
- Police attention: underground tournaments raise the heat in the city where they run, and the higher it climbs, the likelier a raid.
More on markets and crews in the economy and crews guide.